Charline Foch


PhD researcher (Doctoral centre for intelligent games and games intelligence, university of york, uk)games user researcher.

About

After studying English literature and taking a detour into film exhibition and curation, I somewhat accidentally landed in the games industry, doing customer support in an indie game studio in Berlin. Two years later, I moved back to the UK and started my PhD, studying experiences of failure in games.I have experience doing research specifically for games, using a range of methods (interviews, surveys, research through and for design, playtests...), working with players and game developers alike.I also have experience working in customer support, community management (forum & in-game moderation) and QA (bug-hunting, playtesting, exploits investigation), and experience working within a game development pipeline.Interested? Get in touch!

- Phantom Frames (2024), a 3D, first-person horror game using procedurally generated rooms, inspired by Slender: the Eight Pages. Developed in 48h for the IGGI Game Jam. Roles: game design, writing, 2D art. Additional unused barks can be found here. Developed in Unity.
- A Trip to the Moon (2023), a platformer mini-game initially conceived as part of a larger series of mini-games. Developed in 48h for the IGGI Game Jam. Roles: game design, art, programming (emergency replacement hours before the deadline, re-starting from scratch). Developed in Unity.
- FuturisTea (2022), a visual novel about creating your own tea ship. Developed in 48h for the Global Game Jam (submitted on iGGi's itch.io page). Roles: game and narrative design, writing, art (nature & futuristic props options). Developed with Unity and Fungus.
- Phantas-matcha (2021), a visual novel about making tea and community. Developed in 48h for Ludum Dare 48. Roles: story, writing, and character art. Developed with Unity and Fungus.
- Sir Hootsalot's Quest (2020), a prototype for a game designed to help young people age 14-19 learn about exposure therapy (game design university module, Google drive to be added soon).
- Make Believe (2019), a short game about the joys (and chaos) or creating dream-inducing potions. Developed in Unity.

- "“The game doesn't judge you”: game designers’ perspectives on implementing failure in video games. (2022), Charline Foch & Ben Kirman, FDG Conference 2022.
- “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. (2021), Charline Foch & Ben Kirman, FDG Conference 2021.
- Desirable aspects of failure in video games: Youtube talk (IGGI Conference 2021).

Contact

Below are my contact details, as well as links to my various social media. Do feel free to reach out if you'd like to have a chat!

Email: [email protected]
Twitter: @ChaFoch
itch.io: https://ventium.itch.io/